-I. Prelude.

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"Probably nothing". That was and still the tagline. That was and still the meme. That was and still, in many ways, the magic of Notcoin. What started as a seemingly simple clicker game within the Telegram — tap a coin, earn points, maybe get (or not) some profit later — rapidly evolved into something far more significant for millions of players worldwide, myself included.

This research delves into the mechanics of that phenomenon, focusing on one specific element: the Turbo Booster. Remember that frog in the rocket ‣ ?

[Source: https://t.me/notaspidey](attachment:1650b1bc-65d3-40c6-b178-230745dc85ea:IMG_1554.m4v)

Source: https://t.me/notaspidey

Source: https://t.me/notcoin/176

Source: https://t.me/notcoin/176

But before we get to the numbers, the graphs, and the statistical tests, it's worth reflecting on why this seemingly simple game captured so much attention, and why its seemingly trivial mechanics are worth studying.

I was one of those millions, not just a casual observer, rather an active participant, a dedicated tapper (lol), a league climber (Diamond achieved). Countless hours spent (perhaps more than I'd care to admit publicly!) tapping that coin, strategizing about upgrades, and, yes, even resorting to the occasional, ethically ambiguous autoclicker (more on that later). I experienced the frustration of a low multiplier, the thrill of a high-value boost, and the camaraderie of discussing strategies with other players in Telegram chats. Let's be nostalgic here.

This wasn't just a game. It was a shared experience, a social experiment, a fleeting digital economy built on clicks and fueled by the promise of...well, probably nothing.

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But that "nothing" turned out to be surprisingly compelling. Notcoin tapped into something primal: the desire for reward, the satisfaction of progression, the thrill of a gamble, and the sense of belonging to a community. It was a microcosm of larger economic and social forces, all wrapped up in a deceptively simple tapping game.

And while the game itself is now over, more than a year ago, the data it generated — the records of millions of taps, boosts, and upgrades — offers a unique window into understanding how players interacted with its mechanics, how they strategized, and how different factors influenced their success.

This research isn't just about my personal experience, though. It's about taking that shared experience, that collective "probably nothing", and turning it into something tangible: data.

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I've meticulously collected data from hundreds of Turbo Booster activations, painstakingly extracted from YouTube gameplay videos. Then cleaned it, organized it, and subjected it to rigorous statistical analysis. Goal is to move beyond anecdotal evidence and personal opinions and to provide a quantitative understanding of how the Turbo Booster actually worked.

Specifically, this research addresses the following key questions:

This research is, in a sense, an archaeological dig into a digital past. Notcoin clicker may be gone, but the data remains, and it tells a story. It's a story about human behavior, game design, and the surprisingly powerful allure of "probably nothing". It's a story told through numbers.